aikkam
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Everything posted by aikkam
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Is it possible to add pvp servers with orp mode?
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tlc for brontosaurus. obviously a graphic update, then 1 the harvesting of wood has improved as its weight capacity must be increased it makes no sense that I can only move a few thousand kg it is one of the heaviest animals that have ever existed on dry land, 2 the tail blow due to its size it should apply torpor like club blows do but for larger dinosaurs and also reduce the target's damage by 5% this reduction accumulates with each blow and affects creatures the size of an allosaurus or smaller, while for larger creatures its effect is halved, 3 should have a function that allows it to quickly turn 160 degrees to be able to hit better with its tail perhaps by briefly standing up on its hind legs? 4 its enormous mass ensures reduced thermal insulation against the cold (its enormous body would certainly emit some heat), 5 the running of the brotosaurus should consume less vigor
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what do you think about a tlc for trex? now it's just a big dinosaur that can bite and roar (why does it roar? it's not a lion or a tiger). I suggest modifying it, 1 when looking backwards the trex can strike with its tail in a vertical movement briefly stunning the target, 2 it can hold animals the size of a carnotaur or smaller between its teeth to move it or slam it to the ground violently , 3 its imposing presence gives trust and security to the survivors and herbivorous and carnivorous creatures smaller than the rex by increasing the resistance you have damage by 10% and halving the possible drops in statistics due to enemy creatures (I imagine if I had a rex as an ally by my side I would definitely feel safer and more protected or not?) . the graphic model also needs an update now it's really ugly to look at for an archeology and biology enthusiast like me
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why not put a limit on the foundations, pillars and gates a tribe can place?
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I'll add myself to the count
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they moved my comment to this thread, originally written as a question under the latest community update
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exactly hope is the last thing to die
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pvp orp server for January 24th?
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simply true
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it seems that WC created this game for people who have no life outside of the game not caring about all the normal people and then are surprised that they came close to failure
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I would also be happy with a simple permanent x2
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it reminds me of the story of ark itself, a half-done job
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Make Purlovia rideable and bury with you to escape aggro
aikkam replied to HippoReloaded's Suggestion in Game Suggestions
Your idea about oxygen seems perfect to me -
on the old ark there were pvp orp servers for people like you, but for now there aren't any on ASA I suggest you go and see the discussion on orp pvp servers
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Make your game accessible with these changes
aikkam replied to Rofelo's Suggestion in Game Suggestions
why not make caves, obelisks and other imported areas unbuildable? it's much simpler. To limit the use of pillars, doors and foundations to cover entire areas of the map it would be enough to put a limit on the number of these structures that a tribe can place so it would also take away a burden from the game and our consoles or PCs, achieving better performance and servers more stable- 4 replies
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- blocked caves
- structure spam
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(and 1 more)
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you're right, the banks of the rivers and the mountains are made of pebbles, but as said in the tip, their very high number, however realistic it is, is certainly a burden for the game and all those flying pebbles are not very nice to look at if they could at least avoid them floating in the air would be very welcome
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- game optimization
- graphics
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(and 1 more)
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Stop cave/obi/resource/note blocking and random turret placement!
aikkam replied to Bamlett53's Suggestion in Game Suggestions
my friend, you are talking about a problem as old as ark itself, there are many who complain about this there are many complaints about the blocking of caves, obelisks and more in addition to the very fact that the game seems designed for people who have no life outside from the game but sadly the WC doesn't seem to care -
I wanted to suggest adding airships to Ark, with them players will be able to transport creatures, objects and structures as can be done with the raft but by flying, it could be equipped with cannons, ballista turrets and other weapons as well as being a real flying base, while you are on the ground the balloon is deflated and only the hull is visible to be able to fly it is necessary to consume oil or large quantities of wood to inflate the balloon and fly, it should have equal dimensions in width to the raft and double in length, the players will be able to build on the platform but the structures will not be able to occupy the place of the balloon once inflated, it would certainly have a purpose as a fortress/mobile base, as a tool for transporting creatures and objects in both pvp and pve
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Allow shields to function with pistols
aikkam replied to Wazzamaniac's Suggestion in Game Suggestions
Se si potrebbe tenere la torcia in mano insieme ad un altra arma si potrebbe attaccare anche con la torcia -
Allow shields to function with pistols
aikkam replied to Wazzamaniac's Suggestion in Game Suggestions
bolas are senselessly op anything that blocks them is great -
Yours are all very valid suggestions in my opinion
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perhaps it could be done in such a way that when you have animals follow you, if one were to fall behind, a signal like an arrow would be activated that would point to the creature so that it could be recovered more easily
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Allow shields to function with pistols
aikkam replied to Wazzamaniac's Suggestion in Game Suggestions
If you want, you can also extend the same discussion to the torch, why can't I hold a torch in one hand and a sword, a spear or a gun in the other? -
I completely agree with you, if you want go see my suggestion for modifications for the Tyrannosaurus and tell me what you think
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I think it is completely unfair that one of the largest terrestrial carnivores in the history of our planet can only give a few bites and roar (it doesn't even make sense for it to roar, it's not a lion or a tiger), the tyrannosaurus, in addition to its powerful bite, could use its great physical mass to hit the side of the body pushing and making the opponent fall, even its legs and tail were dangerous weapons, its tail even if it was not very flexible was heavy and composed of powerful muscles and very heavy bones, Maybe many don't know it but the tyrannosaurus had precise and acute vision and its sense of smell and hearing were also very developed. I propose these changes for this incredible and iconic animal. 1 while riding the trex the silhouettes of the other creatures are highlighted in honor of its excellent senses, 2 the tyrannosaurus can hit with its tail as if it were a hammer, crushing its opponents to the ground, stunning them for a few moments (press the attack button while looking behind while riding the animal), the roar makes small creatures flee in terror, inflicting a penalty on the survivors which increases their stamina consumption and decreases the attack strength of the survivors, 4 its presence instills confidence in allied creatures and you have survivors by slightly increasing the damage dealt by 5% and slightly reducing the consumption of stamina, WC honor this incredible creature and icon of your own game, with these abilities and the statistics that you have rightly given him he can be an alpha predator like it was in nature